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Perseverance Game 1: Paper Snowball Fight     https://sites.google.com/site/valueslessons

Materials: recycled paper, referee with a whistle.

Divide the group into two teams. Divide the room into two halves with chalk or a rope on the ground, with a team on each side of the line. No-one is to cross over the line.
Give each student a pile of used paper, at least 3 per student, and ask them crumple the paper into snowballs. Divide the group into two teams on opposite sides of the room and let the snowball fight begin! Time the game for 5 minutes.
When you call stop, have each team count how many snowballs are on the ground on their side. If necessary, add the two totals to check their accuracy. The team with the lowest number wins.

Discussion Question
What qualities were needed to win this game? (Perseverance, determination, speed, strategy etc.)
Image: http://www.irthlingboroughscouts.co.uk/Beavers/Images/Xmas0907.JPG

Perseverance Game 2: Capture the Flag     https://sites.google.com/site/valueslessons

Materials: 2 coloured flags, waist strings with 3 paper strips (3 lives) in two team colours These may be taped or stapled on and must break off easily. 
(You may use 2 wristbands (2 lives) instead, one on each wrist)
A large playing field of some sort, preferably with trees or bushes for cover. 
A referee with a whistle is needed, and possibly a morgue supervisor.

The field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. 
Each side has a "flag" which is most often a piece of fabric, but can be any object easily carried by a person (Night games might use glowsticks as the flags).
The flags are generally placed in a visible location at the rear of a team's territory. They must be accessible. They may not be hidden.
The objective of the game is for players to run into the opposing team's territory, grab their flag and return with it to their own territory without being tagged. 
The game is won when a team has both flags back at their home base. 
The flag can be passed like a relay baton but not thrown. If this rule is broken the referee will blow a whistle and the flag is returned to its home base. 
The flag is defended mainly by tagging the player who holds it, on their backs. The flag must be dropped where the player was tagged. 
Also, enemy players in your territory can be 'killed' by breaking off one of their 3 paper strips (or 2 wristbands). Only one may be taken in each encounter with the enemy. 
When all their lives are lost they must then retreat to the designated 'morgue'. Within their own territory players are 'safe', meaning that they cannot be killed by opposing players. Once they cross into the opposing team's territory they are vulnerable.
When the flag is captured by one player, they’re not safe from being tagged, even in their home territory, until they obtain both flags, thus ending the game. 
The game is won when a player returns to their own territory with the enemy flag and places it 'Home' alongside their own flag. The end of the game is signalled by the ref by 3 long blasts of the whistle.
Morgue: The morgue is a predesignated area, between both group's territories, for holding players who have lost all their lives. 
Optional: After staying in the morgue for a designated period (5 - 15 minutes) players may be given new bands and be allowed to return to the game.

Discussion Question
What qualities were needed to win this game? (Perseverance, fitness, determination, speed, teamwork, strategy etc.)
Image: https://mcdn1.teacherspayteachers.com/thumbitem/Capture-the-Flag-Field-Diagram/original-174073-1.jpg